Welcome to von Braus Publishing
Welcome to our world, where old-school gaming meets the innovation of today! Based in the rugged beauty of Northern Sweden, we are a small, independent team of passionate creators, dedicated to reviving the magic of classic board games and RPGs. We draw inspiration from the golden age of tabletop gaming, weaving deep, immersive stories with the craftsmanship of hand-drawn maps, character-rich settings, and tactile game pieces that spark the imagination.
While we honor the roots of traditional gaming, we embrace modern techniques to enhance your experience. With cutting-edge design tools and refined game mechanics, we ensure that every roll of the dice and flip of a card brings adventure to life. Whether you’re a seasoned veteran of the tabletop or a new explorer, our games are crafted to inspire epic journeys, bold decisions, and unforgettable moments.
Join us, and let’s embark on this adventure together!
The Games
We are always working on new ideas and ways to enjoy a new game with the feel of old style.
League of Dungeoneers
(prev Dungeoneers)
History
The name von Braus might seem random, and in a way, it is. But it has stayed with me since childhood, when my brother and I designed one of our first games.
We created many games, but this one was inspired by Wings, a WW1 aerial combat game on the Amiga. In it, you controlled squadrons, down to each individual pilot. Just like in real life, the pilots would often be lost faster than they could be replaced. But one pilot stood out—Otto von Braus. Surviving dogfight after dogfight, he even achieved ace status. Since then, Otto has followed me through all my games, and now he continues to inspire me as I bring him into my company, to make commercial games.
The Designer
Born and raised in Sweden, I’m an engineer with a deep passion for games. I’ve been designing games for myself since childhood, though I wouldn’t call myself a professional game designer. My goal is simple: to create the kinds of games I would want to buy. And if they don’t sell? Well, at least I’ll have a great game for myself.
I’m drawn to detailed, intricate games—ones that aren’t overly simplified or watered down. I enjoy making those small, critical decisions that, when combined with others, can shift the entire outcome. Currently, most of my focus is on League of Dungeoneers, but I have a few other projects in the works.