Born and raised in Sweden, I’m an engineer with a huge passion for games. I’ve designed games for myself since childhood, but I’m by no means a professional games designer. My aim is to create the kind of games I would like to buy, and in the case they won’t sell, I at least have good game for myself.
Generally, I tend to like detailed games that are not simplified or dumbed down. I want to make those small decisions that stacked up with others might make all the difference. Currently, most of my focus is on Dungeoneers, but there are a few other games in the pipeline.